Brawl - Game & Watch - Subaction - AttackLw4
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
Stats
IASA: |
None |
Hitboxes active: |
8-12 |
Hitbox set 0 hits: |
8 |
Subaction Index: |
0x60 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:8-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
60 |
68 |
20 |
Normal |
Kick |
7 |
8 |
|
0 |
1 |
13 |
60 |
68 |
20 |
Normal |
Kick |
7 |
8 |
|
0 |
2 |
15 |
60 |
98 |
80 |
Normal |
Kick |
8 |
8 |
|
0 |
3 |
15 |
60 |
98 |
80 |
Normal |
Kick |
8 |
8 |
|
Scripts
Main
- Subroutine(0xf8a8)
- AsyncWait(7.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 20, wdsk: 0, kbg: 68, shield_damage: 0, bkb: 60, size: 4.5, x_offset: 0.0, y_offset: 3.6, z_offset: -4.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 20, wdsk: 0, kbg: 68, shield_damage: 0, bkb: 60, size: 4.5, x_offset: 0.0, y_offset: 3.6, z_offset: 4.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(15.0), trajectory: 80, wdsk: 0, kbg: 98, shield_damage: 0, bkb: 60, size: 7.0, x_offset: 0.0, y_offset: 3.6, z_offset: -12.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(15.0), trajectory: 80, wdsk: 0, kbg: 98, shield_damage: 0, bkb: 60, size: 7.0, x_offset: 0.0, y_offset: 3.6, z_offset: 12.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(5.0)
- DeleteAllHitBoxes
GFX
- AsyncWait(5.0)
- GraphicEffect(GraphicEffect { graphic: 41, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(1.0)
- SoundEffectStop(4497)
- SyncWait(6.0)
- SoundEffect1(4475)
- SoundEffect1(4478)
- SoundEffect1(4462)
Other
- ItemVisibility(false)
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(7.0)
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 13, unk2: 0 }