Brawl - Game & Watch - Subaction - AttackLw4

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Stats

IASA: None
Hitboxes active: 8-12
Hitbox set 0 hits: 8
Subaction Index: 0x60

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:8-12

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 13 60 68 20 Normal Kick 7 8
0 1 13 60 68 20 Normal Kick 7 8
0 2 15 60 98 80 Normal Kick 8 8
0 3 15 60 98 80 Normal Kick 8 8

Scripts

Main

  1. Subroutine(0xf8a8)
  2. AsyncWait(7.0)
  3. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 20, wdsk: 0, kbg: 68, shield_damage: 0, bkb: 60, size: 4.5, x_offset: 0.0, y_offset: 3.6, z_offset: -4.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 20, wdsk: 0, kbg: 68, shield_damage: 0, bkb: 60, size: 4.5, x_offset: 0.0, y_offset: 3.6, z_offset: 4.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(15.0), trajectory: 80, wdsk: 0, kbg: 98, shield_damage: 0, bkb: 60, size: 7.0, x_offset: 0.0, y_offset: 3.6, z_offset: -12.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(15.0), trajectory: 80, wdsk: 0, kbg: 98, shield_damage: 0, bkb: 60, size: 7.0, x_offset: 0.0, y_offset: 3.6, z_offset: 12.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
  7. SyncWait(5.0)
  8. DeleteAllHitBoxes

GFX

  1. AsyncWait(5.0)
  2. GraphicEffect(GraphicEffect { graphic: 41, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. AsyncWait(1.0)
  2. SoundEffectStop(4497)
  3. SyncWait(6.0)
  4. SoundEffect1(4475)
  5. SoundEffect1(4478)
  6. SoundEffect1(4462)

Other

  1. ItemVisibility(false)
  2. SlopeContourStand { leg_bone_parent: 1 }
  3. AsyncWait(7.0)
  4. ScreenShake { magnitude: 1 }
  5. Rumble { unk1: 13, unk2: 0 }